Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 23, 7, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 44, 23, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 6, 39, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 28, 30, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 29, 30, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 28, 5, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 29, 5, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 26, 42, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 35, 45, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 24, 52, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 45, 51, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Accessory-selling Girl>To fight against succubi, you need to protect yourself against pleasure-based status ailments. That's why we have these accessories!"])
    ShopProcessing([2, 1581, 0, 0, false])
    ShopItem([2, 1583, 0, 0])
    ShopItem([2, 1585, 0, 0])
    ShopItem([2, 1587, 0, 0])
    ShopItem([2, 1589, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man's Tool Shop>Welcome to the Old Man's Tool Shop!\nThe shopkeeper might be worn out, but his items are first-class!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 21, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 514, 41, 11, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 19, 95, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 60, 67, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 60, 67, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 515, 60, 67, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lilith_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Oh, you came in alone?\nWe were expecting a big crowd of soldiers."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>That's a pity, sister.\nI was looking forward to lots of semen..."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Take a better look, Lilim.\nThat hero's semen will be far more satisfying than the semen from a bunch of soldiers."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>Sister, do you think he's the Hero Heinrich we've heard so much about? He looks even younger than the rumors suggested."])
    ShowChoices([["I am the Hero Heinrich!", "I am the Hero Luka!"], 0])
    When([0, "I am the Hero Heinrich!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I am the Hero Heinrich!"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>The hell you are!"])
        Empty([])
      Else([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 5, 0, 2])
          ShowText(["\\n<Alice>No, he really isn't."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>He really is not."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>It appears you were mistaken, Lilim."])
      Empty([])

    When([1, "I am the Hero Luka!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I am the Hero Luka!"])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>Luka? That's a name unfamiliar to us."])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>But this hero's semen is just as good.\nI'm looking forward to this, sister."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Black Alice's trusted confidants, the famous Lilith and Lilim? It's strange to square off against monsters I've read about in history books."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Stay sharp, Luka.\nThese sisters were famous for being Black Alice's trusted confidants."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'm fighting the same foes that the Legendary Heinrich once fought. Oh man, this is so exciting!"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>I'm getting rather excited myself.\nHow about you, Lilim?"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>Oh yes, sister.\nUfufu, let's show him a whole new world of pleasure♪"])
    ConditionalBranch([4, 286, 0])
      ShowTextAttributes(["witchs_fc1", 1, 0, 2])
      ShowText(["\\n<Witch>I can't believe I'm fighting these succubus sisters. I'm so glad I came along♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 341, 0])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith'>This is such a weird feeling...\nWe're over there, and yet here too..."])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilim'>I bet we'd get along great.\nLet's all four play together, sister."])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>Now this is a mystery. It's like looking into a mirror."])
      ShowTextAttributes(["lilith_fc1", 0, 0, 2])
      ShowText(["\\n<Lilim>Is this one of her tricks, perhaps?\nHave we gotten lost in wonderland?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 769, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    ShowPicture([5, "80_lilith_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 288, 0])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>It looks like we came out on top."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lilith_fc1", 2, 0, 2])
    ShowText(["\\n<Lilim>Ah, sister...\nThis hero is rather strong."])
    ShowTextAttributes(["lilith_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith>We shall lose at this rate.\nLet's withdraw, Lilim..."])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
    ControlVariables([1069, 1069, 0, 0, 3])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith and Lilim disappear!"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Damn, well we managed to repel them at least.\nConsidering the damage they took, I doubt they'll cause any trouble for a while."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>You can run, but you cannot hide, filthy monsters. We shall chase you down no matter how far you flee."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>We protected the village!"])
      Empty([])

    BranchEnd([])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Hellooooo! Anyone still alive down here?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hmm?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_heinrich_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<？？？>I was told that a passing hero came down here to deal with Lilith and her sister. I hurried as fast as I could, but it looks like I wasn't needed after all."])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<？？？>I'm really surprised you managed to beat the Queen Succubi, though..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>N-no way...\nY-y-you're..."])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich>I'm Heinrich, the hero who's going to defeat the Monster Lord."])
    ConditionalBranch([4, 202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>Seriously?!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>O-o-oh my gosh... It-it's really you...\nI...I'm Lu-Lu-Luka..."])
    ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Lululuka? Weird name you've got...\nAh, forgive my rudeness. Pleased to make your acquaintance, Hero Lululuka."])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_heinrich_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alicetromeria_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<？？？>Ufufu, what an interesting hero..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Oh, I almost forgot. This is the mage Alicetroemeria. She's my traveling companion."])
    ShowPicture([6, "80_alicetromeria_st04", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alicetromeria_fc1", 3, 0, 2])
    ShowText(["\\n<Alicetroemeria>That's me! Pleased to meet all of you very wondrous people..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>No, you can't be..."])
      ShowPicture([6, "80_alicetromeria_st05", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Oh? I feel a close bond between us. Are we related somehow, perchance? Ufufu."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>........."])
      ShowPicture([6, "80_alicetromeria_st05", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Oh, how unusual to see an angel on the surface.\nAre you lost, little angel? Ufufu..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_heinrich_st02", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alicetromeria_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich>Well, let's not stand around here talking.\nWe're heading back to the inn."])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich>There's only one inn in this village, so we'll all be staying in the same place. It'll be fun to trade stories of our adventures."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I-I-I'd be honored..."])
    ShowPicture([5, "80_heinrich_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Come on, you don't have to be so formal.\nAll that shining star of hope stuff is way over exaggerated."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Ufufu, Hero Lululuka...\nYou're very interesting..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>........."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>........."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>All right, hope to see you at the inn later."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([28, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>To the inn! Now!"])
    ConditionalBranch([4, 529, 0])
      ShowTextAttributes(["sara_fc1", 1, 0, 2])
      ShowText(["\\n<Sara>Speaking with the Legendary Heinrich feels like a dream."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...Just to be safe, make sure we're prepared for combat."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>...Do not let your guard down.\nWe should be prepared for combat at any time."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Why's that? You can't possibly be thinking of attacking the Legendary Heinrich."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Why? Did you want to ask Heinrich to spar or something?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>No, but I have a really bad feeling about that mage he's with. I could swear that's Black Alice herself..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>That mage is Black Alice herself, the Monster Lord of this era and Heinrich's arch-enemy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>That means Heinrich is traveling with the very Monster Lord he's planning to kill?! Does he not realize who she is?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Heinrich is traveling with the Monster Lord?!\nWhy on earth would he..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She's probably just doing it on a lark.\nDeceiving a hero by acting as his companion is in really poor taste, though."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Black Alice is just playing around with him.\nShe's playing with fire, though..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...All right, I'll be on guard.\nI still can't imagine she'd actually attack us."])
    ConditionalBranch([4, 295, 0])
      ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
      ShowText(["\\n<Cassandra>I'm looking forward to talking to Black Alice more so than Heinrich."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We should prepare just in case. Let's get everything in order and then go meet with Heinrich at the inn."])
    PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1069, 0, 3, 0])
      CallCommonEvent([346])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 4, 1])
      ConditionalBranch([0, 4, 0])
        ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
        ShowText(["\\n<Heinrich>Oh, Alicetroemeria...\nAre you sightseeing around the village with these people?"])
        ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
        ShowText(["\\n<Alicetroemeria>Yes... Please wait just a little longer.\nI'll be back shortly...ufufu."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It seems like almost no time has passed here while we were in our world. The flow of time appears to be different between this world and our world."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ConditionalBranch([1, 1069, 0, 4, 1])
        ConditionalBranch([1, 1069, 0, 5, 2])
          ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
          ShowText(["\\n<Heinrich>Oh, you're still here?\nI thought you just left a few minutes ago..."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Almost no time has passed here while we were in our world... It would appear the flow of time differs between this world and ours."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1069, 0, 6, 0])
        ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
        ShowText(["\\n<Heinrich>Alicetroemeria's gone off somewhere on her own...\nWell, that's nothing new."])
        ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
        ShowText(["\\n<Heinrich>By the way, you look troubled...\nIs there something wrong?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Wouldn't it be quicker if we just invited Heinrich to join us? If we're friends with him, the village mayor should trust us."])
        ConditionalBranch([0, 2149, 0])
          ShowTextAttributes(["bonny_fc1", 1, 0, 2])
          ShowText(["\\n<Bonnie>We're going to be friends with the legendary hero?! Amazing!"])
          ShowTextAttributes(["ashel_fc1", 1, 0, 2])
          ShowText(["\\n<Ashel>I'd rather he joined the Fishy Pirates..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 2148, 0])
          ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
          ShowText(["\\n<Tatsuko>Amazing, we'll be friends with the legendary hero!"])
          ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
          ShowText(["\\n<Stacy>I'm sure he'll be a great help...♪"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>........."])
        ShowChoices([["Invite Heinrich to the party", "Not right now"], 2])
        When([0, "Invite Heinrich to the party"])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Heinrich, I am the Goddess Ilias.\nYou shall accompany us on our journey."])
          ShowPicture([5, "80_heinrich_st02", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
          ShowText(["\\n<Heinrich>You're the Goddess Ilias...?\nYou certainly look similar, but I won't be fooled so easily."])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>...Your eyes truly are just for show, you good-for-nothing. If you disappoint me any further, I shall search for a new hero."])
          ShowPicture([5, "80_heinrich_st04", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
          ShowText(["\\n<Heinrich>There's no mistaking it... That's the real Ilias speaking!"])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc4", 0, 0, 2])
            ShowText(["\\n<Sonya>........."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>........."])
            Empty([])
          BranchEnd([])
          ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
          ShowText(["\\n<Heinrich>I understand, let's go together.\nThis sword is for your sake!"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(538)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Heinrich joined the party!"])
          Wait([60])
          ControlVariables([1069, 1069, 0, 0, 7])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Awesome! I get to fight alongside the legendary hero! Woohooooo! I'm so excited!!"])
          ConditionalBranch([4, 520, 0])
            ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
            ShowText(["\\n<Lazarus>Unbelievable! We've got to tell Marcellus about this! He'll be so jealous!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
          ShowText(["\\n<Heinrich>This is kind of embarrassing...\nBesides, it's not like I'm even a legendary hero."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc2", 2, 0, 2])
            ShowText(["\\n<Sonya>But is this really okay...?\nWe're dragging a parallel world's hero into our own mess."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>If you really think about it, maybe this wasn't the best idea... We're getting the parallel world's hero involved in our own mess."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>Heinrich, what happens from now on is just a dream. Within this dream, I shall be testing you... Do you understand?"])
          ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
          ShowText(["\\n<Heinrich>Understood, Ilias!\nYou're going to put me through a trial while I'm dreaming!"])
          ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
          ShowText(["\\n<Ilias>...See? I've trained him well, haven't I?"])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc4", 0, 0, 2])
            ShowText(["\\n<Sonya>........."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>........."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>If Heinrich is with us, the village mayor should have no objections. Come now, let us visit her once more!"])
          ConditionalBranch([4, 185, 0])
            ShowTextAttributes(["radio_fc1", 0, 0, 2])
            ShowText(["\\n<Radio>Let's bOARD the ship..."])
            Empty([])
          BranchEnd([])
          ExitEventProcessing([])
          Empty([])
        When([1, "Not right now"])
          ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
          ShowText(["\\n<Heinrich>Is that so...?\nIf you run into any problems, then let me know. I feel like we share some strange connection, somehow."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    CallCommonEvent([346])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowPicture([5, "80_alicetromeria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Ufufu, you're quite mysterious people..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>I won't allow you to talk with him.\nYou will soon be defeated."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Oh dear, I am loathed..."])
    ErasePicture([5])
    Empty([])

  Page 3
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1069, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>Thank you very much for driving away the Queen Succubi.\nIt seems there are other heroes who are as skilled as Heinrich like you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>Please feel free to rest your weary bones in our village.\nIf you wish, you may even settle down in this village..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>Thank you very much for driving away the Queen Succubi.\nIt seems there are other heroes who are as skilled as Heinrich like you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>Please feel free to rest your weary bones in our village.\nIf you wish, you may even settle down in this village..."])
      ShowChoices([["I want to borrow a ship", "Nothing"], 2])
      When([0, "I want to borrow a ship"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Mayor>The village's ship... Is that right?\nMay I ask what you want to use it for?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I want to go to the Hellgondo Continent..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Mayor>I see... I'm sorry, but I cannot grant you permission.\nIt's far too dangerous to sail to that continent."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Mayor>Even though you have lent us your aid to defeat the Queen Succubi... As village mayor, I cannot permit you to undertake a suicidal venture to the Monster Lord's Castle."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>This is troubling, what should we do..."])
        ConditionalBranch([0, 4, 0])
          ControlVariables([1069, 1069, 0, 0, 8])
          ShowTextAttributes(["alicetromeria_fc1", 3, 0, 2])
          ShowText(["\\n<Alicetroemeria>Allow me to ask you, Village Mayor.\nHave you not forgotten my face...?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Village Mayor>Impossible... You, you're--!"])
          ShowTextAttributes(["alicetromeria_fc1", 3, 0, 2])
          ShowText(["\\n<Alicetroemeria>I don't need to say any more...\nAll we want is a ship license."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Village Mayor>Yes, of course... Please use it as much as you want."])
          ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
          ShowText(["\\n<Alicetroemeria>Ufufu, I got you permission.\nNow let's get on the ship, everyone."])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>........."])
          TransferPlayer([0, 514, 48, 32, 2, 0])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ControlVariables([1069, 1069, 0, 0, 6])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Perhaps we should consult with someone more reliable. I'm certain there is someone they trust greatly right here in this village..."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([1, "Nothing"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>I'm sorry, but I cannot grant you permission to use the ship. It's far too dangerous to sail to that continent."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>Even though you have lent us your aid to defeat the Queen Succubi... As village mayor, I cannot permit you to undertake a suicidal venture to the Monster Lord's Castle."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is troubling, what should we do..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Let us consult with somebody they consider trustworthy. There just so happens to be such a person in this village right now..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>I'm sorry, but I cannot grant you permission to use the ship. It's far too dangerous to sail to that continent."])
      ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
      ShowText(["\\n<Heinrich>I'll go with them.\nSo, would you please make an exception just this once...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>I see, so you're with Heinrich..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>If that's the case, I cannot refuse.\nPlease feel free to use the village ship."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Thank you very much, Mayor!"])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>That went quite smoothly.\nLet's get on board the ship right away!"])
      ControlVariables([1069, 1069, 0, 0, 8])
      TransferPlayer([0, 514, 48, 32, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1069, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Mayor>Please feel free to our the ship.\nAnd may the fortunes of war smile upon you..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mayor's Secretary>The village mayor highly values frugality.\nAs you can see, she leads a life free from wasteful luxury."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>I wonder when the potatoes landed in this village..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Hero>Heinrich is rumored to be in the room next door...\nI wonder if I should go say hello?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Monk>Ah, Heinrich...\nI wonder if I could ask you to add me to your group...?"])
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Hero>...Huh?"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>He doesn't need another friend...\nHe has me to fight the loneliness."])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>I'm sorry, but it's easier to travel with just Alicetroemeria and myself."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Arms Vendor>Welcome...\nWe're a peaceful village, but we deal in powerful equipment."])
    ShopProcessing([1, 23, 0, 0, false])
    ShopItem([1, 248, 0, 0])
    ShopItem([1, 880, 0, 0])
    ShopItem([2, 25, 0, 0])
    ShopItem([2, 170, 0, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper's Daughter>Our inn has a reputation for showing people lewd dreams.\nWill you stay the night for 50G?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 50, 0])
        ConditionalBranch([1, 1142, 0, 62, 2])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 2, 0, 2])
            ShowText(["\\n<Sonya>Ah, we'll pass on the lewd dreams, thanks.."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ChangeGold([1, 0, 50])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper's Daughter>Oh, you don't have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>If you stay at this inn, it's rumored you will experience lewd dreams. It's a bit expensive, but they still get a lot of regulars."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Hero>These are such dark times...\nI at least want to have some good dreams..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>I have to drink alcohol or I won't have any..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Hero>I had an amazing dream last night. Three succubi were...\n...I've decided to stay for another night."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["281"])
    ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
    ShowText(["\\n<Harem>There will be four succubi next time..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>The hero Heinrich is upstairs...*thump-thump*..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Ever since the raid, I've thought about buying a weapon for a little self-protection... Everyone else has been thinking the same."])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Woman>Weapons are barbaric, but...\nI can't say that after something like this."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noblewoman>The succubus queens attacked this village...\nHave they forgotten about the nonaggression pact in these turbulent times?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noblewoman>No no, I'm just talking to myself..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["341"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith & Lilim>We weren't attacking...\nWe just came to have a snack."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>I should buy some brand-new armor...\nThese are dangerous times, after all."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Thinking about it again...\nIt's been far too peaceful here even though it's the closest village to the Monster Lord's Castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>It's not that we've never been invaded, but that we've been deliberately overlooked. This incident woke me up."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>I've been overlooking it on purpose..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>In any case, a knife is a good first...\n\\nw[23]?! What's that? It sounds really dreadful."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>The weapons being sold in this store are a bit too advanced... An amateur like me wouldn't be able to handle them."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Wife>We were supposed to be neutral...\nDoes the Queen Succubi's raid signify a declaration of war from the Monster Lord?"])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Husband>I heard it from my wife, but most of the women in this village are actually...\n...Oops, don't mind me."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus>Please take good care of your wife..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>Everyone in this village just wants peace and coexistence.\nI have no intention of causing trouble for anyone..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>And yet, the current Monster Lord...\nWhy is she disrupting the peace...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>A tea party isn't interesting if it's not clamorous..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>You're the hero who drove away the Queen Succubi...!\nWon't you please stay at this house?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>Alone, for one night. Four nights if you're able to..."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>I love strong, lively men...\nSo please stay in this village for a while."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>If you want, you can settle down in this village...\nYou could even move into our house, if you'd like..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["281"])
    ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
    ShowText(["\\n<Harem>This looks like a harem too♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>You're very strong aren't you...\nHeinrich is also nice, but I prefer you...♪"])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bunny>Welcooome! ♪"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Hero>If you have no countermeasures for status abnormalities, you'll be melting in love against an opposing succubus.\nI've been incontinent while being seduced, soaking in a trance, and feeling horny."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Hero>I'd like to experience that once more..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["241"])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess>You're the worst..."])
    ExitEventProcessing([])
    Label(["242"])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>Are you wetting yourself in front of me...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Lady>Even though the effects are amazing, it's lacking in design..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["290"])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia>Design is important, is it not...?\nI cannot wear outfits such as tasteless armor."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Hero>I'm stocking up on as many items as I can carry before heading to the Monster Lord's Castle. Somebody else might defeat her while I'm here, though..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>No one is expecting you anyways..."])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Leave it to me!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([73, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([15, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([343, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([342, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([31, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([105, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([53, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    EraseEvent([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    Empty([])
